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Third Impact Halo Particle

I created a mesh particle emulating the multi-ringed halo from Evangelion 2.0/2.22 in Unreal Engine 4.

The original reference image from which the mesh particle effect was created.

The original reference image from which the mesh particle effect was created.

The noticeable traits of the halo.

The noticeable traits of the halo.

The material blueprint, a simple particle color.

The material blueprint, a simple particle color.

The setup for the mesh particle. Something to note is the use of a Particle Parameter for the initial color.

The setup for the mesh particle. Something to note is the use of a Particle Parameter for the initial color.

The blueprint for the individual halo ring, with odds set to spawn lighter rings less often.

The blueprint for the individual halo ring, with odds set to spawn lighter rings less often.

An empty actor that spawns the individual halo rings in a set interval.

An empty actor that spawns the individual halo rings in a set interval.

Evangelion 2 Halo Video