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Hoverboard Trail Effect

A particle effect design to emulate the trail of a hoverboard (as seen in the reference image), made in Unreal Engine 4.

The image that I designed my trail effect after.

The image that I designed my trail effect after.

The most notable points I took in when breaking down how to recreate the effect.

The most notable points I took in when breaking down how to recreate the effect.

The material blueprint that went into creating the particle effect. The primary purpose of this setup is to have a texture that fades as it reaches the upper and bottom edges of the image, and to add noise to produce the "streakiness" seen in the  trail.

The material blueprint that went into creating the particle effect. The primary purpose of this setup is to have a texture that fades as it reaches the upper and bottom edges of the image, and to add noise to produce the "streakiness" seen in the trail.

A video of the particle effect in motion, set in editor to show that the length of the particles lifetime was also recreated.